3 hard skills or competencies (industry competencies) for UI/Usability Designer II
Skill definition-Creating and enhancing user-centered designs to establish branding, optimize usability, and improve user experience throughout product development.
Level 1 Behaviors
(General Familiarity)
Names the technical tools and systems used in creating usable products.
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Level 2 Behaviors
(Light Experience)
Uses different tools and software to track and log bugs on user experience design.
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Level 3 Behaviors
(Moderate Experience)
Reviews and enhances UX research and testing methodologies to analyze and predict user behavior.
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Level 4 Behaviors
(Extensive Experience)
Integrates the UX evolving designs with the existing design process to keep up with changing digital landscape.
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Level 5 Behaviors
(Mastery)
Leads the creation and delivery of high-quality UX design solutions to maximize customer lifecycle value.
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Skill definition-Anticipating user needs and preferences to create interface and interaction designs to build a user interface that is intuitive, easy, and aesthetic.
Level 1 Behaviors
(General Familiarity)
Identifies the design elements that influence the usability and likeability of the user interface.
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Level 2 Behaviors
(Light Experience)
Gathers functional specifications and user requirements for the development of interface designs.
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Level 3 Behaviors
(Moderate Experience)
Utilizes visual guidance systems to create graphical user interface representation for on-brand contents.
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Level 4 Behaviors
(Extensive Experience)
Sets technical specifications for user interface designs that interpret brand values and reinforce users' trust.
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Level 5 Behaviors
(Mastery)
Leads the development of a user-centered designs process to drive highly usable and accessible designs.
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4 general skills or competencies (Job family competencies) for UI/Usability Designer II
Skill definition-Developing software solutions to understand and target customer needs in a repetitive process.
Level 1 Behaviors
(General Familiarity)
Lists importance of having strategic design thinking to achieve business goals.
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Level 2 Behaviors
(Light Experience)
Supports design thinking workshops and related activities to uncover clients' needs.
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Level 3 Behaviors
(Moderate Experience)
Tests prototypes and products to validate design decisions before development.
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Level 4 Behaviors
(Extensive Experience)
Schedules design thinking and other workshops to continually increase customer empathy across the broader organization.
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Level 5 Behaviors
(Mastery)
Shares latest design systems thinking across our organization to attain an edge over competitors.
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Skill definition-Ability to use this computer language for creating, updating and maintaining text, graphics and links in a website.
Level 1 Behaviors
(General Familiarity)
Discusses the underlying HTML specifications for web components.
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Level 2 Behaviors
(Light Experience)
Supports the integration of HTML programming languages to create page contents on web applications.
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Level 3 Behaviors
(Moderate Experience)
Uses HTML to execute website changes and create responsive custom layouts to enhance the user experience.
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Level 4 Behaviors
(Extensive Experience)
Monitors the usage of HTML to determine areas for improvement to build responsive web components.
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Level 5 Behaviors
(Mastery)
Stays current with HTML trends to adapt to the best design standards in developing websites for users.
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7 soft skills or competencies (core competencies) for UI/Usability Designer II
Skill definition-The ability and process of implementing new ideas and initiatives to improve organizational performance.
Level 1 Behaviors
(General Familiarity)
Explains our key business strategies and priorities.
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Level 2 Behaviors
(Light Experience)
Reports and communicates market and competitor status regularly to the management team.
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Level 3 Behaviors
(Moderate Experience)
Evaluates supply chain efficiency with an eye toward improving shortcomings.
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Level 4 Behaviors
(Extensive Experience)
Leverages the latest technologies and tools that enhance business analytics.
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Level 5 Behaviors
(Mastery)
Designs and implements feedback loops to identify and promptly address business problems.
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Skill definition-Executing and completing a task with a high level of accuracy.
Level 1 Behaviors
(General Familiarity)
Lists best practices and tools to maintain high accuracy and thoroughness in the workplace.
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Level 2 Behaviors
(Light Experience)
Records all appointments on the calendar to easily track daily activities.
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Level 3 Behaviors
(Moderate Experience)
Sets up processes to ensure delivery of high-quality work.
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Level 4 Behaviors
(Extensive Experience)
Employs techniques for motivating personnel to meet or exceed accuracy goals.
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Level 5 Behaviors
(Mastery)
Leads the creation of tools for enhancing and assuring accuracy.
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Summary of UI/Usability Designer II skills and competencies
There are 3 hard skills for UI/Usability Designer II, User Experience Design, User Interface Design, WebSite Mapping.
4 general skills for UI/Usability Designer II, Design Thinking, HTML, JavaScript, etc.
7 soft skills for UI/Usability Designer II, Innovation, Attention to Detail, Time Management, etc.
While the list totals 14 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a UI/Usability Designer II, he or she needs to be proficient in Innovation, be proficient in Attention to Detail, and be proficient in Time Management.